Nov 21, 2010

Books Received: Late October / Early November


I just got back from 4 days in NYC including a visit to Strands. They boast 18 miles of books. I fear my personal library isn't far behind. Click through for the full haul.



Jasper Kent
Pyr
ARC

Aleksandr made a silent promise to the Lord. God would deliver him--would deliver Russia--and he would make Russia into the country that the Almighty wanted it to be. He would be delivered from the destruction that wasteth at noonday, and from the pestilence that walketh in darkness--the terror by night... 

1825, Europe--and Russia--have been at peace for ten years. Bonaparte is long dead and the threat of invasion is no more. For Colonel Aleksei Ivanovich Danilov, life is peaceful. Not only have the French been defeated but so have the twelve monstrous creatures he once fought alongside, and then against, ten or more years ago. His duty is still to serve and to protect his tsar, Aleksandr the First, but now the enemy is human.

However the Tsar knows that he can never be at peace. Of course, he is aware of the uprising fermenting within the Russian army--among his supposedly loyal officers. No, what troubles him is something that threatens to bring damnation down upon him, his family and his country. The Tsar has been reminded of a promise: a promise born of blood...a promise that was broken a hundred years before.

Now the one who was betrayed by the Romanovs has returned to exact revenge for what has been denied him. And for Aleksei, knowing this chills his very soul. For it seems the vile pestilence that once threatened all he believed in and all he held dear has returned, thirteen years later...



Clay & Susan Griffith
Pyr
Final Copy

In the year 1870, a horrible plague of vampires swept over the northern regions of the world. Millions of humans were killed outright. Millions more died of disease and famine due to the havoc that followed. Within two years, once great cities were shrouded by the grey empire of the vampire clans. Human refugees fled south to the tropics because vampires could not tolerate the constant heat there. They brought technology and a feverish drive to reestablish their shattered societies of steam and iron amid the mosques of Alexandria, the torrid quietude of Panama, or the green temples of Malaya.

It is now 2020 and a bloody reckoning is coming.

Princess Adele is heir to the Empire of Equatoria, a remnant of the old tropical British Empire. She is quick with her wit as well as with a sword or gun. She is eager for an adventure before she settles into a life of duty and political marriage to man she does not know. But her quest turns black when she becomes the target of a merciless vampire clan. Her only protector is The Greyfriar, a mysterious hero who fights the vampires from deep within their territory. Their dangerous relationship plays out against an approaching war to the death between humankind and the vampire clans.

The Greyfriar: Vampire Empire is the first book in a trilogy of high adventure and alternate history. Combining rousing pulp action with steampunk style, The Greyfriar brings epic political themes to life within a story of heartbreaking romance, sacrifice, and heroism.



The Angel's Game
Carlos Ruiz Zafon
Subterranean Press
ARC

In 2004, Carlos Ruiz Zafon made a spectacular English language debut with The Shadow of the Wind, a brilliantly constructed novel set in Barcelona in the aftermath of World War II. Its central symbol and most indelible image was an intricate Borgesian labyrinth called The Cemetery of Forgotten Books. Zafon’s latest, The Angel’s Game, is also set in Barcelona and also revisits the mysterious Cemetery. It is, however, neither a sequel nor a prequel, but an independent narrative that elaborates a coherent, increasingly complex fictional universe.

Zafon’s narrator/hero is David Martin, an orphan brought up in true Dickensian squalor. After years of struggle, he achieves success writing a popular series of “penny dreadfuls” called City of the Damned. In time, his work comes to the attention of Andreas Corelli, a Parisian publisher with a truly Faustian proposition. Corelli offers David 100,00 francs if he will use his narrative gifts to create a viable new religion.

The extraordinary tale that follows is many things at once: mystery, love story, supernatural thriller, historical drama, gothic romance, and meditation on the primal importance of stories, of narrative itself. As the author reminds us throughout this novel, books have souls, and reflect the souls of both their readers and their writers. The Angel’s Game beautifully illustrates this proposition, and offers further proof that Carlos Ruiz Zafon is one of the most compelling—and unpredictable—storytellers of the modern era.

The Angel’s Game, like its predecessor, The Shadow of the Wind has become an international phenomenon, a best-seller in dozens of countries. Subterranean Press is proud to announce this deluxe limited edition, which will feature a fine paper (80# Finch), deluxe cloth, a sewn binding, and be printed in two colors throughout, with copious illustrations—including full color plates and duotone chapter heads—by Vincent Chong.

Lauren Beukes
Angry Robot
Final Copy

WHERE NO ONE ELSE DARE VENTURE…

Zinzi has a Sloth on her back, a dirty online 419 scam habit – and a talent for finding lost things. But when her latest client, a little old lady, turns up dead and the cops confiscate her lastpaycheck, she’s forced to take on her least favourite kind of job: missing persons

An astonishing second novel from the author of the highly-acclaimed Moxyland.

FILE UNDER: Modern Fantasy [Black Magic Noir / Pale Crocodile / Spirit Guardians / Lost Stars]



Seed Seeker
Pamela Sargent
Tor
Final Copy

An adventure in colonization and conflict from acclaimed SF writer Pamela Sargent

Several hundred years ago, Ship, a sentient starship, settled humans on the planet Home before leaving to colonize other worlds, promising to return one day. Over time, the colony on Home divided into those who live in the original domed buildings of the colony, who maintain the library and technology of Ship, and those who live by the river, farming and hunting to survive. The Dome Dwellers consider themselves the protectors of “true humanity” and the River People “contaminated,” and the two sides interact solely through ritualized trade: food and goods from the River People in exchange for repairs and recharges by the Dome Dwellers.

Then a new light appears in the night sky. The River People believe it might be Ship, keeping its promise to return, but the Dome Dwellers, who have a radio to communicate with Ship, are silent. So Bian, a seventeen-year-old girl from a small village, travels upriver to learn what they know. As she travels through the colony of Home, gaining companions and gathering news, Bian ponders why the Dome Dwellers have said nothing. Has Ship commanded them to be silent, in preparation for some judgment on the River People? Or are the Dome Dwellers lying to Ship, turning Ship against their rivals?

Whatever the answer, life is about to change radically on both sides of the divide.



Trio of Sorcery
Mercedes Lackey
Tor Books
Final Copy

New York Times and USA Today bestselling author Mercedes Lackey presents three exciting short urban fantasy novels featuring three resourceful heroines and three different takes on the modern world and on magics both modern and ancient.

Arcanum 101: Diana Tregarde, practicing witch, romance novelist, Guardian of the Earth. Studying at Harvard, Diana is approached by Joe O’Brian, a young cop who has already seen more than one unusual thing during his budding career. The distraught mother of a kidnap victim is taking advice from a “psychic” and interfering in the police investigation. Will Diana prove that the psychic is a fake? Unfortunately, the psychic is not a fake, but a very wicked witch—and the child’s kidnapper.

Drums: Jennifer Talldeer, shaman, private investigator, member of the Osage tribe. Most of Jennie’s work is regular PI stuff, but Nathan Begay brings her a problem she’s never seen before. His girlfriend, Caroline, is Chickasaw to his Navaho, but that’s not the problem. Somehow, Caroline has attracted the attention of an angry Osage ghost. Thwarted in love while alive, the ghost has chosen Caroline to be his bride in death.

Ghost in the Machine: Ellen McBridge: computer programmer extraordinaire, techno-shaman. The programmers and players of a new MMORPG find that the game’s “boss,” a wendigo, is “killing” everyone—even the programmers’ characters with their god-like powers. A brilliant debugger, Ellen discoveres that the massive computing power of the game’s servers have created a breach between the supernatural world and our own. This wendigo isn’t a bit of code, it’s the real thing . . . and it’s on the brink of breaking out of the computers and into the real world.




Joe Abercrombie
Orbit
ARC

They say Black Dow's killed more men than winter, and clawed his way to the throne of the North up a hill of skulls. The King of the Union, ever a jealous neighbour, is not about to stand smiling by while he claws his way any higher. The orders have been given and the armies are toiling through the northern mud. Thousands of men are converging on a forgotten ring of stones, on a worthless hill, in an unimportant valley, and they've brought a lot of sharpened metal with them.

Bremer dan Gorst, disgraced master swordsman, has sworn to reclaim his stolen honour on the battlefield. Obsessed with redemption and addicted to violence, he's far past caring how much blood gets spilled in the attempt. Even if it's his own. Prince Calder isn't interested in honour, and still less in getting himself killed. All he wants is power, and he'll tell any lie, use any trick, and betray any friend to get it. Just as long as he doesn't have to fight for it himself.

Curnden Craw, the last honest man in the North, has gained nothing from a life of warfare but swollen knees and frayed nerves. He hardly even cares who wins any more, he just wants to do the right thing. But can he even tell what that is with the world burning down around him? Over three bloody days of battle, the fate of the North will be decided. But with both sides riddled by intrigues, follies, feuds and petty jealousies, it is unlikely to be the noblest hearts, or even the strongest arms that prevail.

Three men. One battle. No Heroes.  



1 comment:

  1. Zoo City, The Angel's Game and The Heroes? So jealous.

    ReplyDelete

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